The SmurfsHair and Cloth for Smurfette and Cloth for Gutsy Smurf.Beowulf (cloth and hair)I was the first member of the team. Shortly after, I was joined by another TD and we lay the groundwork for the pipeline by doing a great deal of R&D in areas such as panel cloth, object cloth, examining old pipelines, testing theories for a more modular approach that would allow for maximum reuse of assets and procedural costume builds based on user created assets. We tested the best ways to handle layered costumes, draping of large volumes of cloth, ideal initial states for cloth and more. As the team grew, I built cloth models, rigged many costumes, including Frizan raiders seen in the battle sequence as well as their leader with the wolf hat, Unferth (John Malkovich), Wiglaf (Brendan Gleeson) lots of work on dresses, cinched tunics and countless others, created hair for 2 characters, then continued to train junior artists, shot work, debugged scenes, created custom fixes for one off shots and helped junior artists.Various Commercials and Music VideoCreated and simulated light streamers caught on and colliding with ferris wheel. Created pipeline for and simulated all hot air balloons. Created splashing drink, flying papers and elevator.Cursed (Werewolf shots)I created the hair, did hair setup and ran dynamics simulations for the hair of both the werewolf and dog characters. I also created all the hair for the transformation sequence, animating it from human to wolf hair. In addition I custom rigged digital hair that the actress pulled out of her scalp and animated it falling down to the floor. One additional TD animated falling hair with me based off of my setup and one TD worked with me doing most of the Werewolf comb while I did most of the Dog comb.Gul (flower)Created all story, concept art, pipeline scripts, execution, models, rigs, textures, animation, lighting, compositing, custom code and techniques for painted look, hired and directed musicians and sound designer for audio.DrivenI worked in a small team at Digital Dimension on various VFX shots on "Driven." I UV mapped, textured and rigged all 7 cars used by Digital Dimension. The shots on my reel were animated and lit by me. I also composited the take off shot and did camera matching for the pit fire shot.Invisible ManThe shots I have shown are a sample of the many VFX shots I worked on at Encore. I was handed clean and action plates and it was my job to finish the shots by creating and compositing the VFX. We used Cyberscans of the actors and I rigged, matchmoved, animated, lit, textured, modelled props and composited (including tracking and dealing with plate issues) for all the shots on my reel.PaintingsThe paintings are samples from my portfolio of quick studies painted from life.